The Virtual Edge Community

November 2009 Blog Posts (3)

NORTEL WEB.ALIVE: IS IT A CONTENDER?

Immersive Environments using Web.Alive



There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies,… Continue

Published by Joe Rigby on November 8, 2009 at 5:10pm — No Comments

Forget “Content is King”; You’d Better Start Thinking the “Attendee is King”

Many physical event and meeting producers know how hard it is to get an audience. Virtual events have become an attractive option for those professionals, as they figure if they take the expense and travel out of the equation, it will just be easier to attract an audience.



But virtual event producers have their own challenges when it comes to attracting an audience, and keeping them engaged. And, according to a recent survey, it’s only going to get tougher -- even in a down economy… Continue

Published by Michael Doyle on November 5, 2009 at 6:40pm — 1 Comment

Uniting the Virtual Worlds Will Benefit Everyone

If ever there was a win, win, win situation here it is. When Virtual Worlds decide to unite the event will make front page news. The entire industry will benefit in three key areas. It will allow the owners to speak with one voice enabling them to define their own agenda. It will allow an entry point for needed sponsorship. Third the end user will gain a better sense of community and shared responsibility as pioneers of this wonderful technology.

Published by Charles Gatlin on November 5, 2009 at 4:00pm — No Comments

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